Also, don't focus too much on the water gameplay and leave out people like me who prefer land-based gameplay. That being said, I have a few ideas of my own.įirst, if you want this game to be a huge success, make it multiplayer.
That being said, I'm glad that someone like you, who seems to be very skilled, is developing it. This game looks amazing!!! I have always dreamt of such a survival game, and had even considered making one myself. I think, if you really want this game to hit with a big audience, you're gonna need a story mode with a definite end, something people can work towards to feel that they really achieved something when they finally get there. The rescuers will naturally have to find the stranded player as fast as possible, while the stranded player has to do everything he/she can to be found a soon as possible. And then someone else is going to take your core idea, and create that game that this should have been.ĮDIT: As a multiplayer option, you could even devide between one stranded player and one or more rescuers. Otherwise I'm afraid the game will be seen as little more than a novel gameplay gimmick, because it really wouldn't be much else than gameplay. I realize this will create a lot of extra work for the game, but honestly believe it will need this to be a real finalized, complete A grade game. And the random length before rescue could work wonderfully either in that mode, or as yet another mode all on itself.
It reminds me of one of the extra play modes in Max Payne 2, where you have to hold out as long as you can, killing as many enemies as you can before you get killed yourself. This gives players a sense of achievement and safety, something to hold on to: they know what they have visited, slowly exploring new territory in the hope to finally find a way out of their situation.īut I do think the endless cycle also has it's place in the game. You can let the environment generate randomly, but only the first time they visit it, then store it as savedata. I also think people would actually dislike it if they didn't have any constant landmarks in the game. And if he messes his first try up, he first has to find another flare, prolonging the game. If you don't want it to be a location, use the flare gun I saw in one of the trailers: there will be planes or helicopters avery once in a while, but the player can't signal them, so first the player has to find that flare gun, and when he/she finally does, he has to wait till the next helicopter/plane comes by to shoot it. Click to expand.I think, if you really want this game to hit with a big audience, you're gonna need a story mode with a definite end, something people can work towards to feel that they really achieved something when they finally get there.